Two primary resources exist: requisition and power. These resources are not harvested or otherwise gathered by the player's units. Instead, requisition is generated constantly by the army headquarters. The player can increase the rate at which requisition is acquired by using infantry squads to capture and control "Strategic Points", "Critical Locations" and "Relics" on the battlefield. These points, with the exception of the "Critical Location", can be reinforced with defensive structures called Listening Posts that also increase the rate of requisition accumulation. Though resources are unlimited, all sources of requisition will eventually decay, dramatically decreasing their supply rate.
Power is gathered by building generators with each headquarters supporting up to six generators. But like requisition sources, generators will decay over time and consequentially produce less power. Additionally, some maps have "slag deposits", upon which more powerful generators can be constructed to produce power faster. As the player progresses up the tech tree, reliance on power increases.
In addition to these primary resources, the Orks also have Ork resource. Ork resource is generated continuously by Waaagh! banners and is used up when creating Ork troops and vehicles. The number of banners and the size of the Ork population determines the Ork's Waaagh! level which in turn determines the technology level the player has access to.
In campaign mode as your win battles and cover campaign map more items and powers are unlocked for the leader
The dark crusade and Soul storm expansion editions are my personal fav.
Dark Crusade was released on October 9, 2006. The expansion features two new races, the Tau Empire and the Necrons. Including the Imperial Guard from Dawn of War's first expansion pack Winter Assault, this means a total of seven playable races in this expansion.
Unlike Winter Assault, Dark Crusade is a standalone expansion that does not require prior installation of Dawn of War or Winter Assault to play, allowing the user to play as all seven factions in both single player Skirmish and Campaign modes
Warhammer 40,000: Dawn of War: Soulstorm is the 3rd expansion
Each race is given a new aerial unit which does not obey the normal rule of engagement in the Dawn of War series.
Chaos Space Marines gain the Hell Talon, though the White Dwarf issue stated it was a Hellblade Eldar gain the Nightwing Imperial Guard gain the Marauder Bomber Necron Tomb Spyder's Attack Scarabs have been granted flight ability and Necron Lord receives the C'tan Deceiver entity. Orks gain the Fighta Bomba Space Marines gain the Land Speeder Tempest Tau gain the Barracuda Dark Eldar gain the Raven Sisters of Battle gain the Lightning Attack Fighter
Message edited by aryanwarrior - Tuesday, 23-August-2011, 5:45 PM