|Manu||Date: Friday, 03-September-2010, 10:08 PM | Message # 1|
In Warzone 2100, you command the forces of The Project in a battle to rebuild the world after mankind has almost been destroyed by nuclear missiles.
The game offers campaign, multi-player, and single-player skirmish modes. An extensive tech tree with over 400 different technologies, combined with the unit design system, allows for a wide variety of possible units and tactics.
Outside of the story, Warzone 2100 only has a single faction. This limits some of the variety that can be expected from real-time strategy games, although the single faction is very complex. Essentially, Warzone 2100 plays much like Earth 2150 with 3D units and terrain, customizable vehicles, a lack of traditional infantry, use of "research" to acquire new technologies, and the differentiation of vehicles types.
Compared to other RTS's, Warzone 2100 has:
A unit design system that lets players choose bodies, propulsions, and weapons.
A greater emphasis on sensors and radar: Basic sensors detect units and can co-ordinate ground attacks. Counter-battery (CB) sensors detect enemy artillery batteries and coordinate artillery strikes against enemy artillery. VTOL sensors and VTOL CB sensors coordinate VTOL attacks. Radar detectors detect enemy sensors.
A greater emphasis on artillery: With the assistance of sensors, late game artillery can fire from huge distances.
A massive technology tree, with small incremental advancements over existing technologies being required for later technologies.